The Self-Review was complete improv. Or, rather, I had a general idea of what I was going to say, but didn't write anything down.
Just a sec...
Oh you're kidding I have to have something written down
EDIT: Wait, nope, seems I did have something!
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90 second speech
Self-Review
MageKnight 16-bit custom sprite
Looking back at my work over the years, my favourite piece of work has to be the very first scratch sprite I ever completed.
I'm aware not all of you may be aware of what a sprite is, so I'll give a quick explanation. A sprite is a term used in gaming - basically, it's a single frame of a characters animation. This only applies to 2D works - 3D works use models and meshes instead. A scracth sprite is simply a sprite built from the ground up - no templates, frankensteins or other legal gobblydook.
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Well, the main idea for my self-review was to look back at one of my many pieces of work and pick apart why it was important in my development as a designer. I picked my "Mageknight" sprite. It was my first attempt at serious spriting. It was a wee, lowly 16-bit sprite, set up in a fighting game stance. This is the blow-up of the sprite. It's actually size is about your thumbnail, so it's expected to look blocky at A3 size.
It was my interest in spriting which lead me towards animation. I remeber downloaded a trial version of Freehand, and working my way through various .GIF editors. It... didn't go as well as I'd hoped, but my interest was sustained nonetheless. This interest in animation was one of the deciding factors which made me pick up this degree in the first place.
And now I'm spriting for a major game project, a fighting game called "Superheated." Work is still continuing on it, so don't expect a major release anytime soon.
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Annnd in hindsight my time management sucks
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