Monday, May 31, 2010

Final Package Completion

Hah! Look, a post that's meant to be here!

My package is about done. I've got the folder, the lecture notes, the cover sheets, the prints, the business card...

What else was there?

TO THE LEARNING GUIDE!

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Right. Well then.

My folder won't fit inside an A3 plastic sleeve, mainly because it's big enough to fit A3 plastic sleeve inside itself.

I've tried bruteforcing it, but that ruined my plastic sleeve. I have others.


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I've tried (and I've tried) but it's a no go. Honestly, though, the majority of folders I've seen wouldn't fit inside an A3 plastic sleeve. Well, a manilla folder would, but let's be honest here, they don't count. They're a sheet of paper. They ain't no folder.

Haven't found any B3 sleeves, but they don't count, anyway. Have to see how it goes.


Shouldn't take terribly much off my score, anyway.


WHY DO I KEEP SAYING ANYWAY AAAUGH

Portfolio Design

Man, really glad I wrote the requirements down! Though, seriously, how the heck do you go about customising a folder? An example we were given, someone just stuck there logo on it.

Guess I know what I'm doing now...

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8 double-sided, loose prints. Maximum A3 in size.

Custom Folder.

Leave behind item: Business Card.

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Ended up with half-n-half A3's and A4's. And yes, I know 's doesn't work that way. But it does the job! So grammar is violated!

I've decided to combine my older stuff with my new stuff. That means really, really old stuff like "Guard Busters" (a collection of covers for a mecha comic-book series, plus a poster), not-as-old stuff ("Star Finder" and the Mageknight sprite spring to mind) and some of my new material, like "Victory Moder."
Some of the new sprites I;ve been doing should be good stuff as well.


I sure do say stuff alot, don't I? Aren't there any good alternatives to that word?

Designer Profile

I was sure I had a text file lying around somewhere that talked about this...

Well, I knew from the start that:

It had to be revelant to my work as a designer.
It should deal with my aspirations and my strengths.
It should talk about my design work.

My strongest pieces of work, so far, would have to be "Clockwork" (on that note, I should really post the file up here) and the animation I'm working on now, "Victory Moder."

Come to think of it, there's a strong theme of, well, "Superheroism" in a lot of my work. Only "CAT VS Mouse" is really exempt, and that has HORROR MOUSE running around in it. Personally, I feel it's more of an infatuation with the tokusatsu genre than anything else. That's what "Victory Moder" really is, I guess; my way of saying 'Thank you' to those series as a whole.

Tokusastu, defined by wikipedia:
"Tokusatsu (特撮?) is a Japanese term that applies to any live-action film or television drama that usually features superheroes and makes considerable use of special effects (tokusatsu literally translates as 'special effects')."

Think Power Rangers. That's tokusatsu.
Though in hindsight I keep saying/writing tokuatsu...

BLAME IT ON KABUTO! CURSE YOU TENDO, YOU'VE SPOILED ME FOREVER!
DECADEEEE

Logo Design

Think I was kidding about the art knife logo? Well, most likely yes, because I was.

Then I went and did it.

The font I was settled on from the start. I'd fallen in love with Antique Olive quite some time ago, so it was an easy choice for me to make. Although Myriad Pro had been gaining some ground recently...

Early on I had to throw out the line-for-line art knife design, as it was too dominant. The brief for this logo insists on being text-dominant. So I broke it down into basic lines.

I played with a triangle fish for a while, for a different angle, but went back to the knife-line after this became obvious it was too distracting.


I settled on a trapezium, with a smaller one projecting out of it. This was scrapped because it looked silly.

Then it was the trapezium by itself. This sucked. I added a single line, a leftover from the double-trapezium idea, to emphaise the "blade" part. This worked.

Then I added my name, in Antique Olive Roman. I believe it was... 32 point?
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And that's how my logo came to be. Well, that's not entirely accurate. My name was there the whole way.
But it wasn't in 32 point Antique Olive Roman!

Self-Review

The Self-Review was complete improv. Or, rather, I had a general idea of what I was going to say, but didn't write anything down.

Just a sec...

Oh you're kidding I have to have something written down
EDIT: Wait, nope, seems I did have something!
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90 second speech

Self-Review
MageKnight 16-bit custom sprite

Looking back at my work over the years, my favourite piece of work has to be the very first scratch sprite I ever completed.
I'm aware not all of you may be aware of what a sprite is, so I'll give a quick explanation. A sprite is a term used in gaming - basically, it's a single frame of a characters animation. This only applies to 2D works - 3D works use models and meshes instead. A scracth sprite is simply a sprite built from the ground up - no templates, frankensteins or other legal gobblydook.

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Well, the main idea for my self-review was to look back at one of my many pieces of work and pick apart why it was important in my development as a designer. I picked my "Mageknight" sprite. It was my first attempt at serious spriting. It was a wee, lowly 16-bit sprite, set up in a fighting game stance. This is the blow-up of the sprite. It's actually size is about your thumbnail, so it's expected to look blocky at A3 size.
It was my interest in spriting which lead me towards animation. I remeber downloaded a trial version of Freehand, and working my way through various .GIF editors. It... didn't go as well as I'd hoped, but my interest was sustained nonetheless. This interest in animation was one of the deciding factors which made me pick up this degree in the first place.
And now I'm spriting for a major game project, a fighting game called "Superheated." Work is still continuing on it, so don't expect a major release anytime soon.

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Annnd in hindsight my time management sucks

UHOH TIME FLIES

Whoops.

Well, here's certain posts that should've been here a long time ago. Not that anyone will really see these, but anyway.